I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
419.5kg according to a quick conversion.
Thanks. It was rough. For two days after I walked like Robocop when he’s glitching out.
I don’t think it is. The artist has a ton of Oldhammer minis painted as Lamenters to this quality level. It might have also been submitted in a competition, but I think this is just part of a running project.
I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.
I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.
Otherwise, I am stuck trying to tease out the rest of the post’s intention.
Recently the 2 “highly praised” Star Wars “open world” games
I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?
The Sword band, and their second album Gods Of The Earth.
It is burned into my brain. Epic viking rock opera created by a garage band in Texas.
Really dig the commitment to such bold colors.
For me, finding the resonance crystals is kind of tedious, and defending the platform really isn’t ever too difficult, which makes it boring.
Defending dotty as she moves is basically just the platform defense experience but more intense, and defending dotty at the heartstone often has down to the wire moments.
Just did the normal deep dive. Overall pretty easy. No annoying modifiers. The drop pod landing spot on the final mission was kind of awkward, but nothing a zipline couldn’t solve.
How can such a thing even be possible? The breaks are scripted.
My apparently encyclopedic knowledge of early internet culture and deep cut 80s-90s media. I knew I was well versed, but thought that what I knew was near baseline. Just recently I had to explain the connection between Solid Snake from Metal Gear Solid and the movie Escape From New York to someone astonished I was pulling out all kinds of details from an “obscure” old movie.
No problem. There is a different scene in a different episode where Krusty is (poorly) playing FDR. It is plausible that scene mixed with this one in the fog of time, making a memory of some Simpsons character actually playing FDR.
I hear Otto has mustard.
The man who sent the number one cracker factory in town into a tie for sixth with Tabletime and Allied Biscuit? No thanks.
Ralph is playing Washington. He sits in the FDR chair backstage as he begins to get ready because he’s Ralph.
No, no! You were right the first time. Ralph sits in the FDR chair and angrily tells Lisa “I’m here to play George Washington” for the school play. Lisa gives him an “Uhhhh…Ralph…”
Later when he does the scene he is properly costumed as Washington.
For what it’s worth I think the cloak highlighting is great. I think if you started off with a deeper, darker purple all over the cloak and then layered up to what you have now, you’ll get more depth in the recesses that you’re looking for.
Dude is really crackly. I always appreciate seeing dust discoloration around the feet in sandy environments.
Probably because it makes a ton of money. The opinions of people who post online represent a small fraction of people who play games.