You made that with Blender? Wow. I have blender on my desktop and I have no idea how to use it. I’ve been putting off learning it for a couple of months now. Is it difficult?
Yes you really should try it! It’s super fun to 3d model different stuff and with blender you can do almost anything if you just put the time in learning.
My advice is to ignore the fact that it’s a huge program and just focus on one thing at a time because the amount of different tools and possibilitiess can be quite overwhelming.
Also when you start modeling something try to make the general shape of that object and slowly add more vertexes (corner points) trying to get it resemeble the thing you want to make as much as you can. I can’t keep track on how many times I have tried to do some finer details too early and ended up with a vertex mess that doesnt look good and is horrible to work with. (Imagine trying to draw a vector triangle with 3 corner points vs 50 corner points)
Also really spend some time to learn how to good topology at start so if you want to animate you objects it’s way easier (topology is basically the structure of corner point and lines)
But most importantly just have fun and don’t worry too much about theory
It takes some time to get into it. It’s a surprisingly huge program that does so many things.
I highly recommend the Donut Tutorial from Blender Guru. His series takes you from step 0, you have literally nothing Blender on your computer to making a quite realistic looking donut model by the end. Personally even as someone who’s spent 8+ years in Blender, each time he’s remade the series for new major Blender versions, I learn something new.
You made that with Blender? Wow. I have blender on my desktop and I have no idea how to use it. I’ve been putting off learning it for a couple of months now. Is it difficult?
Yes you really should try it! It’s super fun to 3d model different stuff and with blender you can do almost anything if you just put the time in learning.
My advice is to ignore the fact that it’s a huge program and just focus on one thing at a time because the amount of different tools and possibilitiess can be quite overwhelming.
Also when you start modeling something try to make the general shape of that object and slowly add more vertexes (corner points) trying to get it resemeble the thing you want to make as much as you can. I can’t keep track on how many times I have tried to do some finer details too early and ended up with a vertex mess that doesnt look good and is horrible to work with. (Imagine trying to draw a vector triangle with 3 corner points vs 50 corner points)
Also really spend some time to learn how to good topology at start so if you want to animate you objects it’s way easier (topology is basically the structure of corner point and lines)
But most importantly just have fun and don’t worry too much about theory
It takes some time to get into it. It’s a surprisingly huge program that does so many things.
I highly recommend the Donut Tutorial from Blender Guru. His series takes you from step 0, you have literally nothing Blender on your computer to making a quite realistic looking donut model by the end. Personally even as someone who’s spent 8+ years in Blender, each time he’s remade the series for new major Blender versions, I learn something new.