Render on the left, real product photos on the right. (clay render and wireframe in comments)

  • KrokanteBamischijf@feddit.nl
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    6 months ago

    Nice job! Lighting looks really good!

    Some friendly advice for improving the render quality even further: Be mindful of your UV’s and seams. Especially wood grain is particularly tricky to do well. This particular render works well when glancing at a distance, but it starts to fall apart when you zoom in on the details.

    You did a really good job of faking the wool like material for the seat. I know from experience rendering fuzzy cloth materials that there isn’t an easy way to make them from scratch. Especially felt and wool are a bitch to make realistic shaders for. If you want realism for those, you have to simulate the actual material to some degree, which means diving into the rabbit hole that is geometry nodes.

    For the floor and the wall materials: Imperfections are your best friend when aiming for realism. Mixing in different texture maps to add subtle stains, dust, rust, scratches and other kinds of damage can really help sell the illusion of real concrete or plaster. And while not really relevant when mimicking a near-perfect photo, adding subtle fingerprints, specks of dust/lint or stains to a reflective surface sometimes makes for a better render.

    But most important of all: Remember that rendering things is always more art than science. There are multiple ways to achieve different effects and learning all the tricks by experimenting is going to really up your game. Keep going!

  • don@lemm.ee
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    6 months ago

    Me: Looks at the $32,605 dollars in my account

    Me: get comfy, you’re going nowhere. That’s right, nowhere.

  • penquin@lemm.ee
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    6 months ago

    You made that with Blender? Wow. I have blender on my desktop and I have no idea how to use it. I’ve been putting off learning it for a couple of months now. Is it difficult?

    • olutukko@lemmy.world
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      6 months ago

      Yes you really should try it! It’s super fun to 3d model different stuff and with blender you can do almost anything if you just put the time in learning.

      My advice is to ignore the fact that it’s a huge program and just focus on one thing at a time because the amount of different tools and possibilitiess can be quite overwhelming.

      Also when you start modeling something try to make the general shape of that object and slowly add more vertexes (corner points) trying to get it resemeble the thing you want to make as much as you can. I can’t keep track on how many times I have tried to do some finer details too early and ended up with a vertex mess that doesnt look good and is horrible to work with. (Imagine trying to draw a vector triangle with 3 corner points vs 50 corner points)

      Also really spend some time to learn how to good topology at start so if you want to animate you objects it’s way easier (topology is basically the structure of corner point and lines)

      But most importantly just have fun and don’t worry too much about theory

    • blackbelt352@lemmy.world
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      6 months ago

      It takes some time to get into it. It’s a surprisingly huge program that does so many things.

      I highly recommend the Donut Tutorial from Blender Guru. His series takes you from step 0, you have literally nothing Blender on your computer to making a quite realistic looking donut model by the end. Personally even as someone who’s spent 8+ years in Blender, each time he’s remade the series for new major Blender versions, I learn something new.