just mentally visualise what you should be seeing based on the sound of your GPU fans
Uses Godot.
Makes a proprietary game.So Vulkan is the hard truth and directX openGL is the easy life where everything just works? That has not been by experience at all.
As a programmer, Vulkan is like OpenGL has decided to stop holding your hand and let you spread your wings. Learning curve is utterly brutal, but no more assumptions - you’ve complete control and everything is open to you.
As a user? Install Wine and DXVK, or just Proton that brings everything with it, enjoy everything just working better. Not really a tough decision.
I’d say most people’s lives in the matrix were not such an ‘easy life’
1999, peak civilization, just easy lives for everyone!
Except if you’re X% of the population. The XX% though…
take both and use webgpu/wgpu
I’m likely to switch to Linux soon and I’m definitely struggling with this choice :/
If your GPU supports vulkan then vulkan it is, if not, then opengl, examples of opengl usage is older cards or/and nouveau driver, not nvk, and they work on backporting nvk to older cards too so even older Nvidia cards gonna support Vulcan one day, so, use Vulcan if supported