• ono@lemmy.ca
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    1 year ago

    DM quietly raises encounter difficulty in response to metagaming

      • Flambo@lemmy.world
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        1 year ago

        Better still, use passive scores since this is what they’re for. If you want your players to make active checks, give them a narrative reason.

        But I’m also of the opinion that the more you run your D&D like you’d run anything Powered by the Apocalypse, the better it becomes.